




America’s Next Supermodel, American Idol (side bar: why is the US obsessed with putting ‘America’ or ‘American’ in the title of everything, are they afraid they will wake up and forget who they are? – I do have a theory on this,,, but moving on), BioWare holding public casing calls for fans to be faces in the game, SOE looking of EQesque babes . This is an attitude (deeper than that, it's a disposition) which I'd suggest is rooted in developer practice generally, and computer games developer practice specifically.

America’s Next Supermodel, American Idol (side bar: why is the US obsessed with putting ‘America’ or ‘American’ in the title of everything, are they afraid they will wake up and forget who they are? – I do have a theory on this,,, but moving on), BioWare holding public casing calls for fans to be faces in the game, SOE looking of EQesque babes . This is an attitude (deeper than that, it's a disposition) which I'd suggest is rooted in developer practice generally, and computer games developer practice specifically.

America’s Next Supermodel, American Idol (side bar: why is the US obsessed with putting ‘America’ or ‘American’ in the title of everything, are they afraid they will wake up and forget who they are? – I do have a theory on this,,, but moving on), BioWare holding public casing calls for fans to be faces in the game, SOE looking of EQesque babes . This is an attitude (deeper than that, it's a disposition) which I'd suggest is rooted in developer practice generally, and computer games developer practice specifically.

America’s Next Supermodel, American Idol (side bar: why is the US obsessed with putting ‘America’ or ‘American’ in the title of everything, are they afraid they will wake up and forget who they are? – I do have a theory on this,,, but moving on), BioWare holding public casing calls for fans to be faces in the game, SOE looking of EQesque babes . This is an attitude (deeper than that, it's a disposition) which I'd suggest is rooted in developer practice generally, and computer games developer practice specifically.

America’s Next Supermodel, American Idol (side bar: why is the US obsessed with putting ‘America’ or ‘American’ in the title of everything, are they afraid they will wake up and forget who they are? – I do have a theory on this,,, but moving on), BioWare holding public casing calls for fans to be faces in the game, SOE looking of EQesque babes . This is an attitude (deeper than that, it's a disposition) which I'd suggest is rooted in developer practice generally, and computer games developer practice specifically.

America’s Next Supermodel, American Idol (side bar: why is the US obsessed with putting ‘America’ or ‘American’ in the title of everything, are they afraid they will wake up and forget who they are? – I do have a theory on this,,, but moving on), BioWare holding public casing calls for fans to be faces in the game, SOE looking of EQesque babes . This is an attitude (deeper than that, it's a disposition) which I'd suggest is rooted in developer practice generally, and computer games developer practice specifically.

America’s Next Supermodel, American Idol (side bar: why is the US obsessed with putting ‘America’ or ‘American’ in the title of everything, are they afraid they will wake up and forget who they are? – I do have a theory on this,,, but moving on), BioWare holding public casing calls for fans to be faces in the game, SOE looking of EQesque babes . This is an attitude (deeper than that, it's a disposition) which I'd suggest is rooted in developer practice generally, and computer games developer practice specifically.

America’s Next Supermodel, American Idol (side bar: why is the US obsessed with putting ‘America’ or ‘American’ in the title of everything, are they afraid they will wake up and forget who they are? – I do have a theory on this,,, but moving on), BioWare holding public casing calls for fans to be faces in the game, SOE looking of EQesque babes . This is an attitude (deeper than that, it's a disposition) which I'd suggest is rooted in developer practice generally, and computer games developer practice specifically.

America’s Next Supermodel, American Idol (side bar: why is the US obsessed with putting ‘America’ or ‘American’ in the title of everything, are they afraid they will wake up and forget who they are? – I do have a theory on this,,, but moving on), BioWare holding public casing calls for fans to be faces in the game, SOE looking of EQesque babes . This is an attitude (deeper than that, it's a disposition) which I'd suggest is rooted in developer practice generally, and computer games developer practice specifically.

America’s Next Supermodel, American Idol (side bar: why is the US obsessed with putting ‘America’ or ‘American’ in the title of everything, are they afraid they will wake up and forget who they are? – I do have a theory on this,,, but moving on), BioWare holding public casing calls for fans to be faces in the game, SOE looking of EQesque babes . This is an attitude (deeper than that, it's a disposition) which I'd suggest is rooted in developer practice generally, and computer games developer practice specifically.

INSTRUCTIONAL MATERIALS

America’s Next Supermodel, American Idol (side bar: why is the US obsessed with putting ‘America’ or ‘American’ in the title of everything, are they afraid they will wake up and forget who they are? – I do have a theory on this,,, but moving on), BioWare holding public casing calls for fans to be faces in the game, SOE looking of EQesque babes . This is an attitude (deeper than that, it's a disposition) which I'd suggest is rooted in developer practice generally, and computer games developer practice specifically.

America’s Next Supermodel, American Idol (side bar: why is the US obsessed with putting ‘America’ or ‘American’ in the title of everything, are they afraid they will wake up and forget who they are? – I do have a theory on this,,, but moving on), BioWare holding public casing calls for fans to be faces in the game, SOE looking of EQesque babes . This is an attitude (deeper than that, it's a disposition) which I'd suggest is rooted in developer practice generally, and computer games developer practice specifically.
